The fourth checkpoint now features fighters kicking the player in a bicycle position, with one more appearing each time a fighter's (from Mortal Kombat) name is called. The third checkpoint will feature a mixture of both aforementioned attacks, it is short but difficult to not get hit by one of the fighters. The player is attacked by the fighter that appeared earlier, who unleashes a wave of round spikes in the same fashion. The second checkpoint will now have fighters from below performing an uppercut that releases a vertical beam that extends upwards which spreads out 4 more beams from each side of the area. As the first checkpoint is unlocked, the player is soon attacked by a wave of fast-moving fighters that kick the player and appear from the right and collide to the left side of the screen with little warning. " MORTAL KOMBAT!!" - Level vocals (Fighter) But soon after, a human figure from the bottom right rises up and unleashes a wave of round spikes from his hand. This should generally be the easiest part of the level. The level starts out with a large array of little squares, followed by a wave of round spikes from the right side that move across to the left. The level lasts around 1 minute and 34 seconds before the track fades out. For this reason, the level has four checkpoints that are placed closely between each other.
Fast-moving fighters will attempt to collide the player from the right side and other fighters that attack the player using beams from below, along with others. Around 20 seconds from the start of the level, the level will spike up in difficulty. It starts out easy, using round spikes that are used in most levels. It even rivals some of the Boss Levels featured in the game.
This extra level, while short, is difficult due to its hazards having little warning before its attack and randomness on the hazards placed.